9th Sphere is the immersive visual practice of designer and VJ Emma Luke, blending generative design, atmospheric light, and emotional resonance to create ethereal lightscapes and responsive spatial experiences.

Merging digital alchemy with architectural, organic, and computational forms, 9th Sphere creates immersive cosmologies where light, data, and ritual converge. Through living portals of illumination, audiences are invited to explore their sense of perception, interconnected systems, and worlds within worlds.

Drawing on the principles of somatic awareness, and the psychology of light and materiality, Emma’s work shifts between ritual and spectacle, creating liminal spaces where art and technology collide through the tactile, sentient, and sublime.

Projects

Explore

Festivals / events


Immersive visual experiences and sensory worldbuilding for projection and LED lighting systems

  • festivals,

  • music events

  • outdoor gatherings

Immersive installations / experiences


Atmospheric experiences suspended between ritual and technology. Where perception, emotion, and digital matter dissolve into one another.

  • galleries / exhibitions

  • festivals

  • public spaces

  • venues

  • retreats

  • live events.


Designing with Data / custom content

Development of bespoke visual design content for projection, LED environments, immersive installations, and live audiovisual performance.

  • generative design systems

  • responsive evolving design

  • data-driven processes.

The Sound Temple Matsuri Night Market/ 2025

Clients

2024

Tanglewood Festival
Doom Gen
Templestep
Melburners
Doom Gen

2025

Doom Gen
Syn City
Underland
Melburners
Strawberry Fields Festival

2026

Flow
Lumina
Bunjil Place
Rainbow Spirit Festival
Novel events / Smalltown

Bio

Dr Emma Luke is a designer, maker and academic working at the intersection of lighting, post-digital craft and immersive installation design. With a background in production design and contemporary jewellery, Emma has presented her work at Paris Fashion Week, Melbourne Design Week and in Vogue Magazine. She is passionate about ambient technological interventions that challenge digital obsolescence, and the loss of lasting cultural narratives. Passionate about personalisation and data driven design Emma’s work explores animate matter and the encoding of value through; data, materiality, aesthetics and personalisation to inform the development of immersive worlds and holistic artefacts that foreground human and ecological health and wellbeing.

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